Create a world
Build a level, prove it's beatable, then launch it as a token.
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Level structure is valid. Next: clear it in Playtest.
Click to toggle entities, drag to paint terrain. Movers span 3 tiles. Ctrl/⌘+Z undoes.
Build a level, prove it's beatable, then launch it as a token.
Level structure is valid. Next: clear it in Playtest.
Click to toggle entities, drag to paint terrain. Movers span 3 tiles. Ctrl/⌘+Z undoes.